![]() ![]() In the more hectic of these scenarios you’re met by dozens – hundreds, even – of enemies rushing your base, and you’re required to stop the onslaught both directly and through smart use of defensive emplacements. While building up your base forms a big part of The Riftbreaker, you do have to defend it too – a mix of Diablo and tower defence, like a direct-control They Are Billions, perhaps. It’s an interesting problem both from a technical and design point of view.” The most challenging task we’re working on now is creating the ability to maintain multiple persistent bases in different parts of the planet that continuously operate even if the player is not present in that region. “From a technical point of view getting thousands of monsters with individual AI was a real strain on performance, both in terms of CPU and GPU power. “There were multiple challenges,” Lekki says. Unsurprisingly it’s been a challenge for the indie studio. On top of that come the dynamic systems like procedural generation for the world and enemy AI behaviour, which has been – and continues to be – tweaked to make sure it’s as close to perfect as it can be. We went through 73 game concepts until we all unanimously voted on The Riftbreaker, with the original concept called Project Pandora, created by Andrzej Czajkowski.”įrom that pitch, the game has, as might be expected, changed a fair bit – most significantly in the base building mechanics, which have become more of a core pillar for the game as development has continued. “We’re a small team, but everyone could pitch concepts for the next game that we were going to make and then we voted on all of them. “The idea for The Riftbreaker was born in a very long brainstorming cycle at our company,” explains Pawel Lekki, chief operating officer at EXOR. And so far? It’s looking pretty great.įollowing completion of the team’s previous title, X-Morph: Defense, EXOR began work on The Riftbreaker in 2018. Developer EXOR Studios has mixed in plenty of other inspirations, from Diablo through StarCraft even the likes of Factorio are in the mix. Well, there are big robots, and there is war going on, but it’s more than that. ![]() ![]() On first glance, The Riftbreaker appears to have a lot of Total Annihilation (or Supreme Commander) in its DNA, but soon enough it becomes apparent this is more than just big robots and war. ![]()
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